Tl dr: I would rather you expand the tiles or sprites than set to other areas that can be filled with other resource sets. Honestly there's a lot of stuff, you probably already know XD There are also some basic sprite objects it would be nice to have: Anything Castle-y (tat emans base ground/floor tiles too), such as thrones. Weapons, armors, bags and bottles for item shops. Having more options (at least the classic cave-castle-whatever) would be great.Īs for town stuff, things I noticed missing: I can make towns reasonably well (with soem simple edits there's enough material), but I can only make two types of "dungeon", forests and temples. There are SO many things you could do tileset wise I don't even. What I feel is the most urgent (at least from what I noticed when makign a game) is more sprite resource bits (hairs and clothes are really restrictive and I had to beg for people to help me with the sprites) and more environment tilesets: The DS battlers (zoomed x2) work well with the set alreayd, so there is an option htere).Ī pixel windowskin would be cool, but again, not essential. Non-pixel faces would be aceptable, where there are a number of areas I would rather have exppansions of sprites or tiles.īattlers would be cool, tho not essential. So if you guys have any ideas of what you want to see (be it VX or XP~) let me know!Īnd to make it more dramatic, I'll show you the first screen of the upcoming retro stuff ewe~ I got some down, but it only holds up for so long. The only thing that I need is some good inspiration and some good ideas. Mortly for XP, since the most stuff I got up atm Maaaybe charsets too, but I gotta admit, I find it boring to make them ~_~Īnd then of course some Tileste/Chipset things. I decided to work on some of the categories I didn't have that much stuff in yet, like Faces/Portraits for example. It's been a while since I made some new stuff, so it's about time! An extremely powerful editor, Ace supports multiple tilesets, offers full. I finally want to stock up on some resources again. RPG Maker VX Ace improves on every aspect of creating your very own epic adventure. Means: more stuff to be actually it's own base for a retro-ish feeling in a game~ Guys from the rpgmaker-vx-ace forums resource team, which I will link to then too!) but is going to be continued! It got the basics down (together with some more things, thanks to the awesome It will be a completely original pack, made by me and with a retro-feeling! Feel free to use the tilesets for your RPG Maker projects but please don’t use this content without proper crediting.Alright! Something more or less big is coming up soonish! – off-grid variations for elements like plants, rocks or windows to allow more natural looking and less square mapsĪll credit for the artwork goes to Enterbrain. – small edits to bring more variation to staple elements like crates, sacks or wall-mounted shields – lots of doors to create city, town and dungeon maps without having to use events for those – elements from the character sheets like braziers and chests In addition there is a single tileset that contains winter elements only. Here you can buy a commercial license for it, so that you can use this tileset in your commercial RPG Maker game. There is no need for parallax mapping everything is in the correct tileset format. – Dungeon Interiors (*the Dungeon tileset is the only one that uses duplicate elements from the Buildings and the Plants tileset)įor each of those 3 a template (an example illustrates this post) is included in the download that shows how the tilesets fit best together. Celianna’s Tileset is one of the most popular free (non-commercially) tilesets used in RPG Maker VX and VX Ace. – Exteriors for everything from capital cities to wilderness This results in 4 tiles each for the following maps: The goal was to rearrange the content from the standard RTP tilesets to have as many elements as possible without duplicates* to work with. This package consists of 8 Tilests for RPG Maker VX Ace to be used as B-D.
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